I’m a storyteller with a passion for making games. My long-term goal is to become a Producer who effectively leads design and development teams in creating games that feature compelling plot embraced by core mechanics. I want to continue working in the casual space because it’s a developing market with plenty of room to innovate.
I hope to one day push the design envelope by making humorous games that focus on themes not often touched on in gaming like sibling-rivalry and commuter etiquette. My pitch for Rock It! is a good example of the kind of work I’d like to be doing.
Currently I’m a Project Manager with a background in MMORPG and Casual game development. My skills and experience include:
I hope to one day push the design envelope by making humorous games that focus on themes not often touched on in gaming like sibling-rivalry and commuter etiquette. My pitch for Rock It! is a good example of the kind of work I’d like to be doing.
Currently I’m a Project Manager with a background in MMORPG and Casual game development. My skills and experience include:
Project Management
- Managing local and remote design and development teams
- Drafting release schedules
- Managing the allocation of team resources
- Leading daily calls and post-mortems
- Approving all submissions to the game design documentation for quality and continuity
- Demoing games to potential investors and brand deals
Design
- Pitching original concept
- Creating game design documentation
- Writing quests with unique characters and dialogue
- Designing and balancing items against a real-cash-economy
- Making game guides and walkthroughs for an official website
Quality Assurance Testing
- Credited as a tester on eleven shipped games
- Proficient in Hansoft, Bugzilla, and Fogbugz tracking software
- Creating test plans
- Training testers
Community Management
- Organizing, executing and documenting virtual events
- Engaging players in conversation via a virtual avatar
- Managing player compensation claims
- Developing company policy to address user issues
© Caitlin L. Conner 2013
